Supergiant Games has allowed enough of the *Hades 2* launch to play out before stepping in with its first post-launch update. A little more than a month has passed since *Hades 2* crossed the 1.0 finish line. With audiences on both PC and Nintendo Switch 2 getting their hands on the final version of the game, Supergiant Games is now ready to roll out its first post-launch patch.
This update takes into account some user feedback regarding the game’s ending and True Ending, offering tweaks for players who want to adjust how they experience these pivotal story moments.
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### Patch Notes for Hades 2: First Post-Launch Update
The following patch notes have been posted to the *Hades 2* Steam page. The update is available across both PC and Nintendo Switch 2 (as well as the original Nintendo Switch).
#### Fixes and Improvements
– Fixed some Keepsake equip sounds playing late.
– Adjusted effects on some voice lines following the True Ending.
– Various minor fixes and improvements.
#### New Settings
– **Danger Pulse:** You can now toggle off the persistent flashing effect at critical Life levels.
– **FPS Limit:** A new option to limit max frames-per-second to your preference when VSync is off.
#### Miscellaneous Improvements
– Improved compatibility with macOS Tahoe security permissions.
– Inventory details for Gigaros and Entroy appear sooner than before.
– Updated inventory hints for several resources.
– Added feedback when Keepsakes from Athena and Selene cannot be used in certain situations.
– Updates and fixes to translations in all supported languages.
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### Bug Fixes
– Fixed Argent Skull (Hel) not firing reliably when Melinoë is backed against a wall.
– Corrected Argent Skull (Medea) text that erroneously stated its passive bonus also applied to Omega Special.
– Resolved an issue where Argent Skull Omega Attack could sometimes fail to reach the Erymanthian Boar (Ephyra).
– Fixed cases where players could claim rewards while simultaneously using Time Piece (Chronos).
– Corrected Calling Card (Zagreus) unexpectedly refreshing all uses for the night after ranking up.
– Fixed Back Burner (Apollo) not applying its bonus when using certain moves.
– Fixed Steady Growth (Demeter) resetting its countdown after being Rarified.
– Corrected Rapture Ring (Aphrodite) dragging foes after they are slain.
– Fixed Seismic Servo (Hephaestus x Poseidon) not always working as expected on Boons of Hephaestus.
– Fixed cases where Unseen Ire (Hades) could be gained twice unexpectedly.
– Fixed Corrosion on Sight (Medea) not affecting Lubbers.
– Fixed Numbness (Path of Stars) not properly applying its effect.
– Fixed Mirrored Thrasher (Daedalus Staff) disabling your Attacks in certain cases.
– Fixed interaction issues between Inverted Blaze (Daedalus Flames) and Dividing Blaze (Daedalus Flames).
– Fixed high-cost Boons of Hermes in shops not always having improved Rarity.
– Fixed inconsistent visual effects from Typhon.
– Fixed projectiles from Charybdis not splitting as expected after striking certain obstacles.
– Fixed cases where Jetty could get stuck while resurfacing.
– Fixed several cases where Melinoë could end up out of bounds in a Location.
– Fixed Raki occasionally swooping in to peck already-defeated Guardians.
– Fixed an issue where a slowdown effect could persist unexpectedly after Gale blocks an attack.
– Fixed visual issues with Demeter’s Freeze when interacting with other visual effects.
– Fixed visual issues with Infernal Troves.
– Corrected incorrect text sometimes appearing on the Victory Screen.
– Fixed incorrect Gold preview when Nemesis wants to trade for Quick Buck (Hermes).
– Fixed cases where music could stop playing unexpectedly.
– Fixed cases where the Past Deeds screen would not show the foe that ended your run.
– Fixed cases where Odysseus and Dora could appear too close together in the taverna.
– Fixed certain visual effects persisting during Melinoë’s Return to Shadow escapes.
– Fixed a visual issue where text formatting would not reset after resetting the Oath of the Unseen.
– Corrected Play Screen location showing as The Crossroads despite just having left for the night.
– Fixed several text errors.
– Other minor fixes.
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*Hades 2* has been a big hit among critics—including Shacknews—and players alike. The latest update is available now on both PC and Nintendo Switch 2, as well as the original Nintendo Switch.
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### About the Author
Ozzie has been playing video games since picking up his first NES controller at age 5. A lifelong gamer, he only briefly stepped away during his college years but was drawn back after years in quality assurance roles for THQ and Activision, notably contributing to the *Guitar Hero* series at its peak.
His favorite genres include platformers, puzzle games, shooters, and RPGs, but he’s especially passionate about games with a compelling narrative. Because, after all, what are video games if you can’t enjoy a good story — preferably with a fresh Cherry Coke in hand?
From *The Chatty*.
https://www.shacknews.com/article/146630/hades-2-post-launch-patch-1-notes